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The Demon's Souls successor instead garnered cult-classic status from the off, before growing in stature over time, converting the non-believers one Taurus Demon-slaying at a time. They did, ultimately, and Dark Souls was received well critically – even if it failed to land with players on a broader basis at first.
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Journalists tasked with reviewing FromSoftware's seminal action-roleplayer will regale you today with tales of mass panic, hysteria and excitement, as, in the absence of guides and help threads pre-release, they frantically swapped tips behind the scenes on how to get past certain bosses and areas – all the while wondering how the hell they'd finish this impossibly cruel game before going to print. While other games might opt for convoluted cut-scenes to convey similarly emotive story junctures, Dark Souls leaves them to consequence and circumstance – in the above instance, Tarkus' discarded equipment can be missed entirely for players who don't happen upon his final resting place.Īgainst the tide of hand-holding, action hero-sporting, CGI-heavy video games that filled the market at the beginning of the last decade, then, Dark Souls stood apart.
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But in reality, there will likely never be a game quite like it again."ĭark Souls is full of these subtle but poignant moments, wherein significant plot threads are tied up or severed entirely without ceremony, each of which underlines the game's core themes of death and despair. In Dark Souls, we're told that history repeats itself. "As such, we'll be talking about Dark Souls in another 10 years, and another 10 years after that again. With that, we're told that history repeats itself, and that looping time cycles preserve or break humanity. Shortly after arriving in Anor Londo later on, however, Tarkus' armour and weapons can be found in a chest, in turn signalling the premature end of your one-time companion's adventure. When fighting the aforementioned Iron Golem, for example, players can summon AI-controlled character, Iron Knight Tarkus, as backup. Besides its opening cutscene, and a sprinkling of enigmatic dialogue from equally mysterious NPCs scattered around the place, much of Dark Souls' loose narrative is told through item descriptions, item placement, and sheer speculation on the player's part, each of who is encouraged to join the dots and fill in the blanks as they go. Traversing Lordran sans fast travel – a feature only unlocked towards the game's end – is a total joy, so rich and charismatic are its environments, and the satisfaction gleaned from uncovering a shortcut that links that area to this one is second to none – a process which makes the world feel lived in a world which would, could and does persist whether you're around to see it or not.Īdd this to the fact that Dark Souls is so very light in vocal storytelling, and its setting becomes even more important. Still, its meticulous blueprint weaves from its highest peaks to its lowest troughs with effortless continuity, whereby curious exploration can be as vital to success in this twisted world as being handy with a sword. Which is some going, given the fact it houses dragons, giant crows and seven-headed hydra, among countless other mythical creatures.
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For many players, it's the credibility and believability of Dark Souls' Lordran that stands it apart from any other video game setting.